Total War Warhammer 2 Reddit Review

Ready to dive into the world of wild beasts? In the middle of the island of Ulthuan, home to the high elves, a magical Vortex has been spinning for a very long time. Its original role as a barrier to the forces of Chaos. However, by the time the Total War Warhammer 2 Reddit campaign began, this Vortex was a little shaky.

What is your goal here?

The dark elves and Skaven want to rock it, even more, the high elves want to stabilize it (they created it, after all). And the lizards want to subdue it. That is, now the conquest of the whole Total War offers an alternative. Just five times to carry out a special ritual, and that’s it, victory is in your pocket.

This is where Total War: Warhammer 2 hides its main difference from the previous part. Carrying out the ritual and protecting the holy cities during it is a process as different as possible from any kind of conquest.

Starting the ceremony

As soon as you start the ceremony – for this, you need a special resource obtained in some special cities. Armies of Chaos and Skaven come out of nowhere, eager to disrupt the ritual. And burn everything they see along the way. The point of their spawning depends directly on where your forces are located.

If you securely closed all your borders with troops, chaos will arise right in the center of the empire, next to the capital. And then you will have to completely forget about any auto- calculation, because the further, the more numerous, more experienced, and angrier the forces of the invasion.

At first, it will seem to you that a pack of Skaven is better than a spawn of Chaos. But this is not so. Because Skaven invaders always ambush and always succeed. No matter how you place your armies, in the end, you will still be caught off guard.

And if not Skaven, then mercenaries sent by other factions will always hurt. By the way, you yourself can send them to the enemy who started the ritual. Otherwise, those who want to win by conquest would have no chance. To complete all the objectives of a regular campaign, you will need two hundred moves.

The conclusion

By the last, fifth, ritual, your empire will drown in a mess. The entire region is burning there, enemies are advancing from this side, and ten thousand Skaven are already licking their lips at the holy city. From a power-law strategy about conquest, Total War at such moments turns into a simulator of a crisis commander. It is impossible to prepare for this, and losses cannot be avoided.

It’s great, isn’t it – buying two games and then DLC to combine them? Two games with common mechanics, identical engine, identical interface and generally differing from each other only in a set of factions. Apart from the dubious policy of Total War: Warhammer 2 simply no longer produces the effect that the first part produced. It pleasantly surprised us with a fantasy setting and such a smooth transition of a reality series to a fictional basis.

Witcher 3 Wandering in the dark – gamer Review

Witcher 3 is a legendary RPG game that has created a huge fan base and forced other game developers to improve their games to the level where they will be able to compete with the CD Project Red’s creation. The actual value of the discussions about the quests of the game like Witcher 3 wandering in the dark mission is quite high in the light of the debates about the latest creation of the studio – Cyberpunk 2077. It is essential to point out the conceptions that were used in the quests to uncover the secret of the best RPG of the last decade.

The main information about the quest

“Wandering in the dark is the quest from the main story line and the most important mission in the Velen village. Some gamers argue that it is the example of the few not-so-great missions of the game, while others protect it by stating the counter-arguments.”

Reasons to consider it a good quest:

  • This quest has a high value for the plot development and opens up new information about the characters of the game;
  • This is the first time the game shows one of the Wild Hunt members – Nithral, which is for sure exciting, especially for those who play for the first time;
  • The quest is structured and divided into sections. Game offers to try out different mechanics from fights in various stings with environmental traps to tracking the path and solving some riddles;
  • Players also encounter Avalac for the first time, which is interesting because he is one of the main unknown forces in the plot.

The downside of the Wondering in the dark quest

Despite all the interesting parts of the Wandering in the dark, it is quite logical to consider it one of the worst in the game. Even though it has an important value for the plot, it is difficult to ignore some of the poor decisions of the developers:

  • The quest if too stretched out, the “wondering” part takes more than an hour before some actual plot development kicks in.
  • Fighting the groups of enemies is limited by the space of the dungeon and does not bring that much excitement from using all the combos and spells;
  • Some animation and voice line scripts become annoying during the fight with Nithral, which spoils the atmosphere of it.
  • Major inconsistencies in the plot development. The mission tempo makes you feel like the Wild Hunt is always a step ahead of you in finding Ciri, which is the main objective of the quest.

Conclusion

Even though Witcher 3 can be considered an outstanding RPG game, it is difficult to ignore some of the poor choices in terms of quest development made by level-designers. Despite all the downsides of it, it is still an interesting mission that for sure will find its fans among the players.